688I HUNTER KILLER MANUAL PDF

Meztizilkree In the future, I foresee vast cyberoceanic battles, where subsim players attack surfacesim players commanding armadas of carriers, aircraft, and frigates. All this information is fed into an elaborate Target Motion Analysis station. Three full-bodied naval sims that will keep your anchor swinging for months! Most popular community and official content for the past week. This subsim is no longer being produced individually but can be purchased for a limited time in the Naval Combat Pack, along with Sub Command and Fleet Command. The number of missions is somewhat limited, and they appear to have locked-in variables, that is, the ships and their behavior are the same with each playing canned.

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This section is mainly about the FAQ itself and some legalese. You can read the most often asked FAQs at the end of this section, or skip right to [1] for the "stuff". I only release it to Gamefaqs, so they would always have the latest. If you get it from anywhere else, beware that it may NOT be the latest and greatest version. To webmasters who wish to archive this FAQ on their website, please read below.

This document is copyrighted by Kuo-Sheng "Kasey" Chang c , all rights reserved excepted as noted in the disclaimer section. Chang, all rights reserved except as noted in the disclaimer. No banners, no HTML borders, no cutting up into multiple pages to get you more banner hits, and esp.

Free is preferred Sale of this information is expressly prohibited. If you see any one selling this guide, drop me a line. Sidenote: The above conditions are known as a statutory contract. If you meet them, then you are entitled to the rights I give you in 5 , i. If you still do so, then you are infringing upon my copyright. I collect stamps too. If you find a question about this game that is not covered in the USG, e-mail it to me at the address specified below.

Please do NOT write me for technical support. That is the job of the publisher. Please do NOT ask me to send you a list of controls, the manual, etc. If you borrowed the game without borrowing the manual, blame your own stupidity. If you bought the game without a manual, blame your own stupidity. If you send questions like that, do NOT expect a reply.

This document was produced on Microsoft Word 97, with some notetaking on a Handspring Visor with the Targus foldable keyboard. Some editing done with Editpad editpadclassic. Lots of people like what I did, so I kept doing it.

To contact me, see 0. This guide includes strategies and tactics of approaching each and every mission. There is no warranty for this unofficial strategy guide. After all, it depends on YOU the player. All I can do is offer some advice. Mission checklist moved to just before mission walkthroughs. A: No Q: Can you send me the manual or portions thereof? A: No Q: Do you have any editors or cheats that you can send me?

A: No. Latest version disabled 3D view in multiplayer to prevent cheating. Q: Why does the torpedo just keep circling above the enemy sub and does not hit it? A: You set the "floor" limit too high. The enemy sub went below it, and your torpedo cannot follow. What do I do? A: Fire more at one time.

You need to saturate his defenses. Or, just kill the shooter first Q: Why when I launch the torpedo, it just sinks? Q: Why do my torpedo never hit the target, and I get a report that the torpedo has performed a "breakaway maneuver"?

An actual hit on the hull, even with an exercise torpedo, can cause damage to the target. Max launch depth is about ft. Q: Why do "boss" Newton yell at me even though I did good in the campaign?

A: You need at least two good missions to get on his good side. Q: Is there any cheats? A: No cheat codes. You can activate some "cheats" in the options. A: See specific mission notes in section 8, 9, and Criterion has released an update that should solve the problem. Go to Subsims. So they parted ways. Q: Is there a sequel? A: Sub Command, also by Sonalysts, is already on the market.

Sonalysts, a naval contractor, designed the game. In fact, the US Navy uses i as a training tool. The class, which is also known as Los Angeles-class, is the current mainstay of the U. The improved version moved the dive planes from the conning tower to the bow to improve maneuverability, added 12 vertical launch system VLS launch tubes for Tomahawk cruise missiles, additional quieting, and improved sonar and computer support.

The original version of the game is VERY unrealistic, it features almost instant torpedo reload times, extremely fast turn rates, and fast tube unload time. There are several aspects of the sub simplified for play. There is no "damage control" procedure. Otherwise, the game is very authentic. On the other hand, some of the more "famous" ships and subs are missing. A lot of 1. You may be able to use Gamespy as a player-matching tool.

EACom is a similar playmatching service, but you may have to pay for that. Please also see section [12] Multiplayer. The expansion pack, titled "Under the Ice", was cancelled a while back, and its features folded into Sub Command see below. Sub Command, from Sonalysts and EA is the successor to i.

You get to play i, Akula, or the Seawolf. It was launched in October The briefing in i are written to resemble real submarine tasking orders. Often, some creative interpretation of the orders is needed for maximum success.

The goal list has two sections, critical goals, and non-critical goals. You MUST complete all critical goals to "pass" the mission and in the campaign, to advance to the next mission.

The non-critical goals are there to bring up your score. Complications: one or more enemy vessels blocking your way to the launch point, last second additions to the targets, Helix patrols, SAM sites, etc. Sinking them first prevents them from interfering in your mission. SAM sites launch three shots, then spends some time to reload. If you fire more than that to saturate them, you can destroy the SAM site.

Remember to check for last-minute target updates just before launching. Also double check your coordinates. Complications: one or more SSNs acting as escorts, sometimes mines. Comments: Hunting a boomer is a tough business. Soviet boomer "bastions", where boomers hide, are often protected by mines. And boomers do have torpedo tubes. Maintaining stealth is VERY important here, as you want know where they are, and keep them from learning where you are.

Avoid the escorts and find the boomer. Then launch one or two torpedo at each contact and start evading. NOTE: Passive torpedo against boomers may be a problem. Set the floor and ceiling properly. One possibility is both active and passive torpedo attack.

The problem is finding them before they find you. Head in that direction, but keep your towed array unmasked. Maintain stealth until you hear them coming. Then figure out a place to engage them. Complications: neutral targets in the waterways, escorts, shallow water, Helix patrols

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Three passive sonar displays: This game turned my son gay. How to make the game realistic and still maintain the level of entertainment that the average computer simwarrior requires. This subsim was out of stock from the manufacturer for 4 years. There are so hunrer aspects and features in this sim that this review barely skims the surface.

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688I HUNTER KILLER MANUAL PDF

Dugul Creating a fun and easy mini campain or mission. Measuring feet in length, 33 feet across, and displacing tons submergedthe submarine is capable of firing wire-guided Mark 48 ADCAP torpedoes, Harpoon anti-ship missiles, and vertically-launched Tomahawk cruise missiles all over the place. You can only see an enemy as your ordnance homes in for the kill, and it sure would be a shame to miss that after all the time you invested plotting the solution. Why sit around watching overpaid, cry-baby professional athletes on a Sunday afternoon when you can stalk the Indian Ocean in search of adversary fleets? Training, Single, and Campaign.

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