BATTLETECH SOURCEBOOKS PDF

Each fully illustrated entry in these reference books contains complete BattleTech game statistics. Pre-filled record sheets for the various units found in the technical readouts are published separately. A booklet contains two ready-to-play scenarios, as well as optional rules for increasing your gaming fun. Record Sheets While players can use the blank record sheets found in the Introductory Box Set or TechManual to fill out any number of units, pre-filled record sheets such as those found in the BattleTech Introductory Box Set allow players to jump directly into the action. Record Sheet books come in two flavors: a printed format that includes many of the more common units plus additional rules and scenarios, and a PDF format that contains an unabridged listing of all units without the additional information.

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Each fully illustrated entry in these reference books contains complete BattleTech game statistics. Pre-filled record sheets for the various units found in the technical readouts are published separately. A booklet contains two ready-to-play scenarios, as well as optional rules for increasing your gaming fun.

Record Sheets While players can use the blank record sheets found in the Introductory Box Set or TechManual to fill out any number of units, pre-filled record sheets such as those found in the BattleTech Introductory Box Set allow players to jump directly into the action. Record Sheet books come in two flavors: a printed format that includes many of the more common units plus additional rules and scenarios, and a PDF format that contains an unabridged listing of all units without the additional information.

Campaigns The Campaign is a brand new style of book, expanding upon the Track system presented in the Starterbooks. Designed to comprehensively cover an Era, players can use a Campaign sourcebook to run games across a wide swatch of time. Whether selecting individually tracks for a given year or running a large campaign across multiple worlds and years, a Campaign sourcebooks provides a full toolbox for any player group to throw down a wide selection of exciting games on the table.

From the War of to Reunification War, these sourcebooks allowing players to explore the stunning events of the historical wars that have shaped every faction to date. Each faction represents a fully fleshed-out star-spanning realm, with its own history, cultural identity, fighting style and so on.

The following sourcebooks expand those faction settings in various ways. Plot Sourcebooks BattleTech has always been a dynamic universe with progressing storylines that shake things up, uniting and shattering factions, developing characters into beloved or despised icons that wage a valiant struggle or die a glorious death. Such events breathe life not only into the fiction players read, but the games they play.

Fiction Fiction has always played a seminal part in developing and fleshing-out the BattleTech universe, from short fiction in sourcebooks, to full-length novels; nothing works as well to immerse a player into the war-torn 31st century. Catalyst Game Labs is releasing brand new fiction, while also starting to make available all previously published novels in epub format. E-Publications Beyond the printed rulebooks and source material for BattleTech, Catalyst is releasing numerous electronic publications that further expands the universe and rules in a myriad directions.

These new, E-publication-only published products from e-books to PDFs offer a quick, easy fix for the MechWarrior jonsing for more of the 31st Century they crave. Out-Of-Print Books With almost thirty years of history, BattleTech has hundreds of rulebooks, sourcebooks, and scenario packs that are long out of print. While some of those books have updated versions currently in print, for long years most of that material simply was unobtainable.

Now those books are once more available, in PDF format, for use by any player or gamemaster. Recent Posts.

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BattleTech Universe

Advanced technology was not understood anymore. Vehicles and machinery could hardly be maintained, and ritualized wars were fought over ancient spare parts or even water. This state of affairs obviously left little room for evolution. Add-on publications for the game soon downplayed the technological decline more and more. An early novel, The Price of Glory , culminated in the recovery of an intact Star League era memory core to explain how lost technology was subsequently recovered. This and the Fourth Succession War concluded the earliest storylines. The entire setting was then moved forward one generation, to the Clan Invasion era that began in

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