COMPLETE SCOUNDREL 3.5 PDF

The dip into ardent gives you the best ability for fighting and interacting, open up psionic feats and give you a psicystal which you can use as a scout once you get shared sight. Psicystal affinity is like 2 feats rolled into one alertness and whatever personality you pick and it gets even better with time. Hustle will let you move then make a full round action, or it could double you movement and work like spring attack. This power is just too good to pass up, get an love it. If you are psionically focused always have at least one point left over , at lvl 13 you have 60 feet of movement, from freedom mantle, speed of thought and fast movment. This means you can move silently at a rate of 30 feet or you could hustle and move 60 feet at normal speed.

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They chose the word "scoundrel" for a reason, in that this book was apparently designed for roguish characters as opposed to the rogue class. The introduction tries to make that clear, presenting the scope of the rest of the source book. Chapter one The "rogue" version of these "Complete" sourcebooks.

Chapter one basically expands on that idea, where scoundrel types are basically expanded on - personality, strengths and weaknesses, and character building recommendations. I also find it a bit unconvincing that lawful characters can be considered as "scoundrels", particularly the attempt to apply that label to paladins.

But I suppose I can understand the motivation to make this sourcebook usable by all alignments and all characters classes. Prestige classes follow in chapter 2. This is a weak chapter. Several have flavour problems - i. Chapter three has some interesting options. Skill tricks are added as an option - basically, special moves for roguish characters -as a variant use of skill points.

Note that these are not just physical moves, but also mental tricks. The new feats are a mixed bag. Chapter 4 contains the next set of expected stuff - new spells. Chapter 5 contains new physical tools.

This part is surprisingly interesting. It has a section on hidden spaces, and an interesting selection of new alchemical i. And finally chapter 6 introduces some adventure ideas which are fine , a couple of new organisations which I find to be either bad or silly , some NPC contact examples which are ok , and a clone of the "magical sites" idea from other sourcebooks - mundane sites which are bad.

Trying to wrap it up as a location-specific effect is just awkward. Overall, there are some bits and pieces here that can be fun options, especially for people who prefer to focus on actual role-playing. Some of the prestige classes here are among the most interesting in the game, too.

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Complete Scoundrel

Содержание Первая глава содержит общие рекомендации по приданию персонажу лихости в образе. В отличие от ранних книг серии Complete… это дополнение не вводит новых базовых классов. Вторая глава содержит описание 13 тематических престиж-классов. Глава 3 описывает новые фиты , включая две новых категории — фиты удачи luck feats , позволяющие переброс дайса в определённых ситуациях и засадные фиты ambush feats , позволяющие разменивать урон от подлой атаки вора на неприятные для цели эффекты и состояния. Также в ней вводится новый элемент игровой механики — трюки skilltricks , позволяющие пожертвовать очки умений на возможность исполнять некий кинематографичный трюк, вроде бега по стенам или использования кнута в качестве верёвки с крюком. Глава 4 описывает новые заклинания для владеющих магией классов плутовской направленности.

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D&D 3.5 Complete Scoundrel

Fair fights are for suckers. In a world filled with monsters and villains, a little deception and boldness go a long way. Take the gloves off? You never put them on!

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Complete Scoundrel (3.5e Optimized Character Build)

They chose the word "scoundrel" for a reason, in that this book was apparently designed for roguish characters as opposed to the rogue class. The introduction tries to make that clear, presenting the scope of the rest of the source book. Chapter one The "rogue" version of these "Complete" sourcebooks. Chapter one basically expands on that idea, where scoundrel types are basically expanded on - personality, strengths and weaknesses, and character building recommendations. I also find it a bit unconvincing that lawful characters can be considered as "scoundrels", particularly the attempt to apply that label to paladins. But I suppose I can understand the motivation to make this sourcebook usable by all alignments and all characters classes. Prestige classes follow in chapter 2.

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