Please log in to add or reply to comments. The exact quote is "Sledge hammer in a china shop, slow motion camera kind of shattering. It is twice or more by 15 and x more powerful then any other class. This has not been play tested obviously.
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This is my take on the realm of far more subtle, hidden supernatural powers psionics tend to be. Powered by a limited pool of psi points that you regain on a short rest, and supplemented by the ability to fuel their psionic abilities with their own hit points, psions have a much different feel than any other caster class thus far. The core calculus of their resource expenditure differs from almost every class with the possible exception of the Blood Hunter. Do they overextend paying with hit points to get more utility or potent attacks in?
Do they have the Hit Dice and time for a short rest to recover these hit points? Or do they play it safe, and stick to their much more limited psi points, choosing not to augment their at-will talents at all once the psi points dry up? Psions have the most at-will abilities in the game, hands down. They are, in fact, fundamentally designed as a primarily cantrip-based class. They often use their psi points and hit points not to manifest singularly potent abilities like a spellcaster does with a fireball spell since they have nothing on par with such a spell , but instead to effectively buff their at-wills to push them a bit further on the fly, tailored to the situation at hand.
As befits a group that, throughout fiction, tends to stick to the shadows or hide in plain sight. The only area in which psions are on par with or better than spellcasters in raw power is mental manipulation abilities. This is the full version of the Psionics Handbook. Below is a link to a free preview, which gives you the first five levels of the psion class, and an assortment of some of the core, defining psionic disciplines.
d&d 3.5 - psionics handbook
Psionics were first introduced in Eldritch Wizardry There was no official specific character class that specialized in psionic powers, although an unofficial class, the psionicist, was introduced in Dragon Magazine issue Powers are designated as either sciences major powers or devotions minor powers. As a psionicist gains experience and advances in level, he acquires more powers; for instance, a 1st-level psionicist has only one science and three devotions, but gets 10 sciences and 25 devotions if he makes it to 20th level. When attempting to use a power, the player makes a Power Check by rolling 1d20 and comparing the result to the Power Score. A roll less than or equal to the Power Score means success. Additionally, each power description includes a specific penalty suffered by the psionicist if a 20 is rolled.