D&D DRACONOMICON CHROMATIC DRAGONS PDF

Wide-ranging story and campaign elements in the book give DMs ready-to-play material that is easily incorporated into a game, including adventure hooks, quests, and pregenerated treasure hoards. It was published in November Introducing the Monster Splatbooks. The first of these was Draconomicon: Chromatic Dragons. They wanted to focus on the chromatic dragons in particular because they were the traditional draconic bad guys.

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You can help by adding to it. November True dragons are born with a natural flair for magic, but they need to practise and hone their skills and come of age before they are able to use it to any meaningful effect. Dragons are inherently magical beings, and are cold blooded reptiles. They have no biological relationship to mammals.

The number of eggs laid each time depends on the race of the dragon, but is usually low between one and ten. Dragons can also cross-breed with virtually any other creature, creating a half-dragon.

The most commonly heard of are in the humanoid races, particularly with human and elves. Any combination is possible, however, even with devils or angels.

As far as senses, which vary slightly depending on species, they are superior in most ways to other creatures; like any predator, they have exceptionally acute senses, which only increase with age. Like avian creatures, they have excellent depth perception and comparingly good peripheral vision, able to see twice as well as a human in daylight; unlike avians, they have great night vision, and are able to see even when conditions have no light to offer, although in such conditions they cannot discern between colors.

In some editions,[ vague ] dragons can also pick up scents very well, utilizing both their sensitive nose and often forked tongue, much like a snake. In the 3. They are capable of "blindsense", the sense in which eyes, ears, and other senses are used to detect invisible persons or objects. Dragon taste is also refined, although they do not respond well to sweet flavors, and most dragons do not discuss the matter as to why. In the Forgotten Realms, a good-aligned red dragon is involved against his will in the Fall of the elven city of Myth Drannor.

For evil-aligned dragons, this generally directs a greedy attitude to achieve such wealth by whatever means suit them. For good dragons this lust for treasure is tempered, although they are certainly not averse to earning such wealth, and still appreciate gifts while being insulted if offered an obvious bribe.

Being stronger, faster, generally smarter, and possessing longer life than humans and most other races, dragons tend to consider themselves superior creatures. For good-aligned dragons, this may only mean they often consider humanoid races as children, trying to take care of them and educate them; for evil-aligned dragons, they consider humanoids as mere animals, or as toys to play with; at best, they are minions and slaves.

The longevity of dragons is evident in their often lackadaisical attitudes. In campaign settings Edit In many settings, the god - king of the metallic dragons is Bahamut , the Platinum Dragon, and the goddess and queen of the chromatic dragons is Tiamat , the Five-Headed Dragon.

She is based on the Tiamat from Babylonian mythology , who was considered the evil mother of dragons, though the appearances of the fictional deity differs greatly from its model. Other deities often included in the draconic pantheon of gods include Aasterinian , Chronepsis , and Faluzure. Other draconic gods may be present in different campaign settings.

Dragons are divided up into good and evil groups, known as the Metallic Dragons and the Chromatic Dragons, respectively. Paladine leads the Metallic Dragons and Takhisis the Chromatic. The Metallic Dragons rarely became involved in the world other than to oppose the actions of Chromatic Dragons, who often joined into war as their goddess Takhisis instructed. However, in the "Fifth Age", massive Chromatic Dragons who were not native to Krynn emerged and took over many of the humanoid-controlled nations of Krynn, as well as slaying many of the native dragons.

They are known as Dragon Overlords. There was one from each race of Chromatic Dragons; red, green, black, white, and blue. Dragon-like drake races exist, one for each classical element , but for most people the word dragon refers to the Dragon of Tyr, who is a very powerful sorcerer-king the tyrannic leaders of Athasian cities, who are both masters of magic and psi abilities who transformed himself into a dragon-like creature using very powerful and painful magic.

Several other sorcerer kings had been rumored to be dragons, but all others were only in a process of being transformed into a dragon type being, unique to the Athas world, which took several long stages to complete, but became greatly powerful if achieved. Forgotten Realms setting Edit In the Forgotten Realms campaign setting , dragons are very close to the ones in Dragonlance.

A sect of cultists called the Cult of the Dragon believes that dragons, particularly undead ones, will rule the world, and are trying to persuade evil dragons to become dracoliches -- undead lich -like dragons, which are partially bound to the cult by the rituals which grant them their undead status. World of Greyhawk setting Edit Steel dragons , originally known as Greyhawk dragons, are those originating in the World of Greyhawk campaign setting , later appearing in other settings like the Forgotten Realms.

They have hair-like spines around their heads, cat-like bodies with vaguely human-like faces, and scales resembling steel armor. Few people know when they are interacting with a Steel Dragon, but they always have a feature which betrays them by resembling their natural complexion. Within the Greyhawk setting, such dragons are known to have made journeys into other material planes where they have come to be called steel dragons.

It has detailed rules for creating and playing dragon PCs and NPCs, including various draconic character classes. Eberron setting Edit In the Eberron campaign setting , three dragon gods have created the world: Siberys, Eberron and Khyber. Siberys and Eberron waged war against Khyber and imprisoned it within the depths of the earth. In the end, all three dragons merged with the land: Siberys becoming the sky, Eberron the continents and Khyber the underground world.

Dragons are apart from civilization, which is mostly concentrated on the continent of Khorvaire. They live on the continent of Argonnessen, a rather unknown place, since dragons are very territorial, it makes exploration often hazardous. The dragons used to rule over Eberron many centuries ago, but at the end of the Dragon-Fiend war, against the demons and devils of Khyber, they departed from Khorvaire to go to Argonnessen.

Dragons are immersed in the Draconic Prophecy, a legend which all bits of information are scattered throughout the world and that the outcome is unknown. They see every event as an important event in the Prophecy, and they even form an organization called the Chamber, where they send their brethren in search of clues.

They can be of any alignment, like any creature in Eberron, so a good red dragon usually evil is as common as an evil gold dragon usually good. This rule might throw some players off-balance. Dragons also consider themselves superior, treating all other races as inferior. Furthermore, any half-dragon spotted by these dragons is vowed to be hunted, as they treat these half-breeds as a disgrace to their image. Birthright setting Edit The Birthright campaign setting had its own version of a Dragon, named Cerilian Dragon, Cerilia being the main continent in the setting.

They resemble more the eastern-type dragons being long and serpentine with leathery wings. Their backs are protected by iron-hard scales, their bellies by layers of thick, leathery skin. Their color ranges from reddish rust-brown to iron gray, with their bellies usually of a paler tone than their scales. Cerilian dragons are among the most ancient inhabitants of the continent, predating even elves and dwarves. Perhaps once there were many, but over the years, in-fighting and fighting the younger races have taken their toll.

There are only a half dozen dragons known to be left. All living dragons are of the Old age or higher. Dragons are extremely intelligent and knowledgeable, conserving much lore that has been lost to the younger races.

They speak their own language; some also speak Elven or Dwarven. Some of these dragons took part in the Battle of Deismaar, the only verified alive and awake dragons right now are the dragon of Vstaive Peaks in Vosgaard, also known as Vore Lekiniskiy and Kappenkriaucheran who inhabits the Drachenward mountains and controls their magic.

The most famous of the dragons is Tarazin the Grey who has not been seen for several decades when the official campaign begins. The only known Dracolich is Komassa who lives in the Shadow World. Dragons in Birthright are meant to be rare and powerful beings and only rarely if ever appear in any adventure. True dragons Edit In most descriptions, true dragons only comprise the two families of chromatic dragons and metallic dragons.

There are, however, many more families among the true dragons, and some kinds exists outside any specific category. Chromatic dragons Edit A Chromatic dragon is a classification of fictional dragon. Chromatic dragons are typically of evil alignment , in contrast to the metallic dragons , which are typically of good alignment.

The German magazine Envoyer commented that the artistic rendering of dragons in the game evolved positively through the editions, [note 1] giving the different races more distinctive characteristics aside from color.

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Mikarg From Wikipedia, the free encyclopedia. Dragondown Grotto Red Hand of Doom. Pages to import images to Wikidata All articles with unsourced statements Articles with unsourced statements from September Wikipedia articles in need of updating from December All Wikipedia articles in need of updating. At one point, it was tentatively slated as a full-blown coffee table book with only minimal game material. Andy Collins talks about the beginnings of the idea for this book: Cordell and Ari Marmell and was released in November Dragonlance deities Forgotten Realms deities Greyhawk deities. Draconomicon was also the name of a expansion pack for the Spellfire collectible card draconomiocn.

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Although Obsidian Dragons are also technically gem dragons, they are opposed to Sardior and most other gem dragons. Other draconic gods may be present in different campaign settings. These dragons appear to have a particularly malevolent nature to them. Many DMs will also rejoice at the sight of price rdagons for a range of trade goods.

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